Computer art rendered with RayDance.
In a previous lifetime I wrote a 3d computer graphics program that used
ray tracing to create realistic images. The program was written to
run on the Amiga family of computers. I used an A3000 with 25mhz
68030 and 68882 fpu and 18 mega-bytes of ram to generate these images.
Several of them took an entire day to run.
By the standards of 2005 this is just plain slow, but in the early 1990s
it wasn't too bad. RayDance featured built in fractal terrain
generation, perturbable mesh surfaces, virtual object cloning
(replicas) to fill a scene with copies of complex objects without
running out of memory. RayDance was a language powered program
(somewhat similar to Renderman) which made things like a drooping chain
between posts or constrained random particle systems easy. It was
capable of handling a huge number of reflections and refractions (as
demonstrated in the optical pinball image.
The following pictures are a small sampling of the images I produced.
Click 'em to expand 'em...